|
![](/i/fill.gif) |
First, please excuse me for not quoting any of your original post, but
my writing style is somewhat disordered (esp. at 4:25 am :) ) and it
is easier for me this way rather than following a set structure.
There's good news and there's bad news. The bad news (with regard to
your current project) is that POV does not tesselate objects
internally (with the exception of the bicubic_patch object). With some
clever use of the trace() function in MegaPOV
(http://www.nathan.kopp.com/patched.html), the macro feature and the
file i/o capabilities of the POV script, a macro can be written which
would tesselate any shape defined in POV. The good news is, one such
macro (called TriScan) was posted on this server just a couple of days
ago in the povray.binaries.scene-files group. You may want to check it
out before you venture in the depths of coding a generalized
tesselated algorithm (which would have to use something else than
marching cubes because it is patented afaik).
Good luck in fulfilling your dreams!
Peter Popov
pet### [at] usa net
ICQ: 15002700
Post a reply to this message
|
![](/i/fill.gif) |